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怎么下载网页视频到本地,株洲网站优化找哪家,wordpress判断手机电脑,wordpress 段落显示不全文章目录 一#xff1a;迷宫小游戏二#xff1a;俄罗斯方块三#xff1a;压扁小鸟 一#xff1a;迷宫小游戏 【迷宫游戏】是一款基于HTML5技术开发的游戏#xff0c;玩法简单。玩家需要在一个迷宫中找到出口并成功逃脱#xff0c;本项目还有自动寻路#xff08;Track迷宫小游戏二俄罗斯方块三压扁小鸟 一迷宫小游戏 【迷宫游戏】是一款基于HTML5技术开发的游戏玩法简单。玩家需要在一个迷宫中找到出口并成功逃脱本项目还有自动寻路Track的功能 运行效果 源码 htmlheadstyle#stage {border: 1px solid lightgray;}.rebuild {width:110px;height:30px;line-height: 30px;text-align: center;background-color:#000000;color:#fff;font-size: 18px;margin-bottom: 20px;cursor: pointer;}/style/headbodytabletrtdcanvas idstage/canvas/tdtd valigntop stylepadding:10px div classrebuildRestart/divStep span idgoNum/spanbrbr span idXY(x: 1,y: 1)/spanbrbrinput idrunBtn typebutton valueTrackbrbrdiv idautoOut/div/td/tr/table/bodyscriptvar si 8;var mapSize 40;window.onload function () {var stage document.querySelector(#stage),ctx stage.getContext(2d);stage.width si * (mapSize * 2 - 1);stage.height si * (mapSize * 2 - 1);function randInt(min, max) {max max || 0;min min || 0;var step Math.abs(max - min);var st (arguments.length 2) ? 0 : min;var result;result st (Math.ceil(Math.random() * step)) - 1;return result;}function primMaze(r, c) {function init(r, c) {var a new Array(2 * r 1);for (let i 0, len a.length; i len; i) {var cols 2 * c 1;a[i] new Array(cols);for (let j 0, len1 a[i].length; j len1; j) {a[i][j] 1;}}a[a.length - 1][a[0].length - 2] 0;for (let i 0; i r; i)for (let j 0; j c; j) {a[2 * i 1][2 * j 1] 0;}return a;}function process(arr) {var acc [],noacc [];var r arr.length 1,c arr[0].length 1;var count r * c;for (var i 0; i count; i) {noacc[i] 0;}var offs [-c, c, -1, 1],offR [-1, 1, 0, 0],offC [0, 0, -1, 1];var pos randInt(count);noacc[pos] 1;acc.push(pos);while (acc.length count) {var ls -1,offPos -1;offPos -1;var pr pos / c | 0,pc pos % c,co 0,o 0;while (co 5) {o randInt(0, 5);ls offs[o] pos;var tpr pr offR[o];var tpc pc offC[o];if (tpr 0 tpc 0 tpr r - 1 tpc c - 1 noacc[ls] 0) {offPos o;break;}}if (offPos 0) {pos acc[randInt(acc.length)];} else {pr 2 * pr 1;pc 2 * pc 1;arr[pr offR[offPos]][pc offC[offPos]] 0;pos ls;noacc[pos] 1;acc.push(pos);}}}var a init(r, c);process(a);return a;}function drawGrid(context, color, stepx, stepy) {context.strokeStyle color;context.lineWidth 0.5;for (var i stepx 0.5; i context.canvas.width; i stepx) {context.beginPath();context.moveTo(i, 0);context.lineTo(i, context.canvas.height);context.stroke();}for (var i stepy 0.5; i context.canvas.height; i stepy) {context.beginPath();context.moveTo(0, i);context.lineTo(context.canvas.width, i);context.stroke();}}function createRect(x, y, r, c) {ctx.beginPath();ctx.fillStyle c;ctx.rect(x, y, r, r);ctx.fill();}var region 0;function update() {ctx.clearRect(0, 0, mapSize * si * 2, mapSize * si * 2);drawGrid(ctx, lightgray, si, si);var mapArr primMaze(mapSize - 1, mapSize - 1);console.log(mapArr);region 0;for (var i 0, len mapArr.length; i len; i) {for (var j 0, len1 mapArr[i].length; j len1; j) {if (mapArr[i][j]) {createRect(i * si, j * si, si, #999999);}else{region;}}}return mapArr;}function draw(x,y,c){createRect(x * si2, y * si2, si-4, c);}function drawMove(x,y){createRect(x * si1, y * si1, si-2, #66aaff);md[x][y]2; }function drawMove1(x,y){createRect(x * si2, y * si2, si-4, #3333ff);}function clearMove(x,y){ctx.clearRect(x*si,y*si, si, si);}var md;var currentXY;var onceXY;var goNums 0;var timeout 10;var walk 0;var Stop true;function init(){document.getElementById(autoOut).innerHTML ;md update();currentXY [1,1];document.getElementById(XY).innerHTML x: currentXY[0]emsp;y: currentXY[1];onceXY [1,1];goNums 0;drawMove(currentXY[0],currentXY[1]);document.getElementById(goNum).innerHTML goNums;control true;walk 0;pathList [];Stop true;}init();function moveIt(){if(!control)return;var oxy [currentXY[0],currentXY[1]];var moveIs true;switch (event.keyCode){case 37: currentXY[0]--; break;case 38: currentXY[1]--; break;case 39: currentXY[0]; break;case 40: currentXY[1]; break;}if(currentXY[0]md[0].length || currentXY[1]md.length){clearMove(currentXY[0],currentXY[1]);init();return;}if(md[currentXY[0]][currentXY[1]]1){moveIsfalse;}if(moveIs){clearMove(oxy[0],oxy[1]);drawMove1(oxy[0],oxy[1]);if(md[currentXY[0]][currentXY[1]]2){clearMove(onceXY[0],onceXY[1]);md[onceXY[0]][onceXY[1]]0;}drawMove(currentXY[0],currentXY[1]);goNums;}else{currentXY[oxy[0],oxy[1]];}onceXY[currentXY[0],currentXY[1]];document.getElementById(goNum).innerHTML goNums;document.getElementById(XY).innerHTML x: currentXY[0]emsp;y: currentXY[1];}var control true;document.onkeydown moveIt;document.querySelector(.rebuild).addEventListener(click, init);var pathList;var pathOkList;var pathNode;var LukouList;function endAuto(){var pathCount pathOkList.length;var pNum region;var zIndex 0;for(var i0;ipathOkList.length;i){if(pathOkList[i].lengthpNum){pNumpathOkList[i].length;zIndexi;}}var zdPath pathOkList[zIndex];for(var j0;jzdPath.length;j){drawMove1(zdPath[i][0],zdPath[i][1]);}control true;}function distance(p1,p2){ return Math.sqrt(Math.pow(p1[0]-p2[0],2)Math.pow(p1[1]-p2[1],2)); };var clearPath true;function autoFx(){if(Stop)return;var x currentXY[0];var y currentXY[1];var oxy [currentXY[0],currentXY[1]];var wayout 0; if(md[x1][y]0){ wayout;pathNode.push([x1,y]); }if(md[x-1][y]0){ wayout;pathNode.push([x-1,y]); }if(md[x][y1]0){ wayout;pathNode.push([x,y1]); }if(md[x][y-1]0){ wayout;pathNode.push([x,y-1]); }var htmlStr area: Math.round(walk/region*100) %;htmlStr brbr path: pathList.length;document.getElementById(autoOut).innerHTML htmlStr;document.getElementById(XY).innerHTML x: currentXY[0]emsp;y: currentXY[1];document.getElementById(goNum).innerHTML goNums;var ts function(){if(pathNode.length0){endAuto(); return;}var lastGo pathNode.pop();while(distance(lastGo,pathList[pathList.length-1])1){var ppathList.pop();setTimeout(clearMove(p[0],p[1]),timeout); draw(p[0],p[1],#aaaaaa);}currentXY[0]lastGo[0];currentXY[1]lastGo[1]; walk;setTimeout(function(){autoFx()},timeout);};if(xmd[0].length-2 ymd.length-2){var ppi pathOkList.length;pathOkList[ppi][];for(var i0;ipathList.length;i){pathOkList[ppi][i][];pathOkList[ppi][i][0]pathList[i][0];pathOkList[ppi][i][1]pathList[i][1];}endAuto();}if(wayout0){goNums;pathList.push([x,y]);drawMove1(x,y);var newPath pathNode.pop();currentXY[0] newPath[0];currentXY[1] newPath[1];md[oxy[0]][oxy[1]]2;walk;setTimeout(function(){autoFx()},timeout);}else{if(pathNode.length0){ts();}else{endAuto();}}}document.getElementById(runBtn).onclick function(){if(!control) return;document.getElementById(autoOut).innerHTML ;currentXY [1,1];pathList[];pathOkList[];pathNode [];walk 0;control false;Stop false;autoFx();};};/script /html二俄罗斯方块 【俄罗斯方块】是一款基于HTML5技术开发的益智类游戏。游戏开始时会出现一个空的游戏区域以及一个正在下落的方块俄罗斯方块。玩家需要使用方向键控制方块的移动和旋转目标是将方块填满游戏区域的水平行使其消除 运行效果 源码 html headmeta http-equivContent-Type contenttext/html; charsetutf-8 / title俄罗斯方块/title script typetext/javascriptvar context;var mycanvas;var showtab;var showcxt;var boxW 10;var boxH 15;var cellSize 30;var container;var border 1;var shapeNow null;var shapeNext null;var auto null;var score 0;var key_left 37;var key_up 38;var key_right 39;var key_down 40;var key_pause 80;var pause false;var speed 1000;var upscore;var uppoint 20;var stike_v new Array([type,stike_v], [3,-1], [4,-1],[5,-1], [6,-1]);var stike_h new Array([type,stike_h], [4,-4], [4,-3],[4,-2], [4,-1]);var stone new Array([type, stone], [4,-2], [5,-2], [4,-1], [5,-1]);var lquard_v new Array([type, lquard_v], [4,-2], [5,-2], [5,-1], [6,-1]);var lquard_h new Array([type, lquard_h], [6,-3], [5,-2], [6,-2], [5,-1]);var rquard_v new Array([type, rquard_v], [5,-2], [6,-2], [4,-1], [5,-1]);var rquard_h new Array([type, rquard_h], [5,-3], [5,-2], [6,-2], [6,-1]);var triangle_up new Array([type, triangle_up], [5,-2], [4,-1], [5,-1], [6,-1]);var triangle_left new Array([type, triangle_left], [5,-3], [4,-2], [5,-2], [5,-1]);var triangle_down new Array([type, triangle_down], [4,-2], [5,-2], [6,-2], [5,-1]);var triangle_right new Array([type, triangle_right], [5,-3], [5,-2], [6,-2], [5,-1]);var lseven_up new Array([type, lseven_up], [6,-2], [4,-1], [5,-1], [6,-1]);var lseven_left new Array([type, lseven_left], [4,-3], [5,-3], [5,-2], [5,-1]);var lseven_down new Array([type, lseven_down], [4,-2], [5,-2], [6,-2], [4,-1]);var lseven_right new Array([type, lseven_right], [4,-3], [4,-2], [4,-1], [5,-1]);var rseven_up new Array([type, rseven_up], [4,-2], [4,-1], [5,-1], [6,-1]);var rseven_left new Array([type, rseven_left], [5,-3], [4,-3], [4,-2], [4,-1]);var rseven_down new Array([type, rseven_down], [4,-2], [5,-2], [6,-2], [6,-1]);var rseven_right new Array([type, rseven_right], [5,-3], [5,-2], [5,-1], [4,-1]);var shapeCollection [stike_v, stike_h, stone, lquard_v, lquard_h, rquard_v, rquard_h,triangle_up, triangle_left, triangle_down, triangle_right,lseven_up, lseven_left, lseven_down, lseven_right,rseven_up, rseven_left, rseven_down, rseven_right];window.onload function(){mycanvas $$(myCanvas);context $$(myCanvas).getContext(2d);showtab $$(showTab);showcxt showtab.getContext(2d);drawCanvas();initContainer();drawShowtab();document.onkeydown function(e){ shapeAction(e.which);};}function $$(id){ return document.getElementById(id); } function initContainer() {container new Array(boxW);for(var i0;iboxW;i) {container[i] new Array(boxH);for(var j0;jboxH;j) {container[i][j] 0 ; }} } function drawCanvas() {drawBox(mycanvas, 0, 0, boxW, boxH);}function drawShowtab() {showtab.width 4 * cellSize;showtab.height 4 * cellSize;}function drawBox(canvas, startx, starty, width, height) {var cx canvas.getContext(2d);var drawX startx;var drawY starty;var x width * cellSize;var y height * cellSize;canvas.width x;canvas.height y;for(var j0;jheight;j) {drawLine(cx, startx, drawY, x, drawY);drawY cellSize;}for(var i0;iwidth;i) {drawLine(cx, drawX, starty, drawX, y);drawX cellSize;} }function Shape(arr) {this.shape_arr arr;}Shape.prototype {shape_arr:null,move : function(offsetX, offsetY){var state checkPos(this.shape_arr, offsetX, offsetY);if(state move) {this.clear();this.drawNew(offsetX, offsetY); } if(state solidify){this.solidify();}},clear : function() {var pos;for(var i1;ithis.shape_arr.length;i) {pos this.shape_arr[i];clearRect(pos[0], pos[1]);} }, drawNew : function(offsetX, offsetY){var pos;for(var i1;ithis.shape_arr.length;i) {pos this.shape_arr[i];pos[0] offsetX;pos[1] offsetY;drawRect(pos[0], pos[1]);} },solidify:function() {var pos;var flag false;for(var i1;ithis.shape_arr.length;i) {pos this.shape_arr[i];posX pos[0];posY pos[1];container[posX][posY] 1;flag (posY 1);}if(flag) endGame();else {checkFullRow();restartTimer();}}, change : function() {var type this.shape_arr[0][1];var newShape;if(type stike_v) {x this.shape_arr[2][0];y this.shape_arr[1][1];newShape new Array([type, stike_h], [x, y-3],[x, y-2],[x, y-1],[x, y]);} if(type stike_h) {x this.shape_arr[1][0]-1;y this.shape_arr[4][1];newShape new Array([type, stike_v], [x, y],[x1, y],[x2, y],[x3, y]);}if(type lquard_v) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, lquard_h], [x1, y-1],[x, y],[x1, y],[x, y1]);}if(type lquard_h) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, lquard_v], [x-1, y],[x, y],[x, y1],[x1, y1]);}if(type rquard_v) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, rquard_h], [x-1, y-1],[x-1, y],[x, y],[x, y1]);}if(type rquard_h) {x this.shape_arr[3][0];y this.shape_arr[3][1];newShape new Array([type, rquard_v], [x, y],[x1, y],[x-1, y1],[x, y1]);}if(type triangle_up) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, triangle_left], [x1, y-1],[x, y],[x1, y],[x1, y1]);}if(type triangle_left) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, triangle_down], [x, y],[x1, y],[x2, y],[x1, y1]);}if(type triangle_down) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, triangle_right], [x, y-1],[x, y],[x1, y],[x, y1]);}if(type triangle_right) {x this.shape_arr[2][0];y this.shape_arr[2][1];newShape new Array([type, triangle_up], [x, y-1],[x-1, y],[x, y],[x1, y]);}if(type lseven_up) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, lseven_left], [x-2, y],[x-1, y],[x-1, y1],[x-1, y2]);}if(type lseven_left) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, lseven_down], [x, y],[x1, y],[x2, y],[x, y1]);}if(type lseven_down) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, lseven_right], [x, y],[x, y1],[x, y2],[x1, y2]);}if(type lseven_right) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, lseven_up], [x2, y],[x, y1],[x1, y1],[x2, y1]);}if(type rseven_up) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, rseven_left], [x1, y],[x1, y1],[x1, y2],[x, y2]);}if(type rseven_left) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, rseven_down], [x-1, y],[x, y],[x1, y],[x1, y1]);}if(type rseven_down) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, rseven_right], [x, y],[x1, y],[x, y1],[x, y2]);}if(type rseven_right) {x this.shape_arr[1][0];y this.shape_arr[1][1];newShape new Array([type, rseven_up], [x, y],[x, y1],[x1, y1],[x2, y1]);} if(newShape (checkPos(newShape, 0, 0) move)) changeShape(newShape);}}function checkPos(arr, offsetX, offsetY){var pos;for(var i1;iarr.length;i) {pos arr[i];posX pos[0] offsetX;posY pos[1] offsetY;if(posX 0 || posX boxW || (container[posX][posY] 1 offsetY 0)) return none;if((container[posX][posY] 1) || (posY boxH)) return solidify;}return move;}function drawLine(cx, startX, startY, endX, endY) { cx.beginPath(); cx.moveTo(startX, startY); cx.lineTo(endX, endY); cx.closePath(); cx.stroke(); }function drawRect(posX, posY) {context.fillStyle blue;context.fillRect(cellSize*posXborder, cellSize*posYborder, cellSize-border*2, cellSize-border*2); }function clearRect(posX, posY) {context.fillStyle white;context.fillRect(cellSize*posXborder, cellSize*posYborder, cellSize-border*2, cellSize-border*2); }function startGame() {speed $$(level).value * 100;startbtn.disabled true;$$(pause).disable false;mycanvas.focus(); var i parseInt(19*Math.random());shapeNext new Shape(colneShapeArray(shapeCollection[i])); randomShape();auto window.setInterval(shapeNow.move(0, 1), speed); }function checkFullRow(){ var rows new Array();var shapearr shapeNow.shape_arr;var t {};for(var i1;ishapearr.length;i) {var rn shapearr[i][1];if(typeof t[rn] undefined) {rows.push(rn);t[rn] true;}}for(var j0;jrows.length;j){var flag true;for(var i0;(iboxW) flag;i) {if(container[i][rows[j]] 0) flag false;}if(flag) {clearRow(rows[j]);score;upscore;if(upscore uppoint  speed 100) {speed - 100;upscore0;}}}$$(score).innerHTML 得分: score;}function shapeAction(keyCode) {if(keyCode key_down) shapeNow.move(0,1);if(keyCode key_up) shapeNow.change();if(keyCode key_left) shapeNow.move(-1,0);if(keyCode key_right) shapeNow.move(1,0);if(keyCode key_pause) onPause();}function restartTimer() {window.clearInterval(auto);randomShape();auto window.setInterval(shapeNow.move(0, 1), speed); }function changeShape(shape) {shapeNow.clear();shapeNow new Shape(shape);shapeNow.drawNew(0, 0);}function randomShape() {var i parseInt(19*Math.random());shapeNow shapeNext;shapeNext new Shape(colneShapeArray(shapeCollection[i]));drawSample(shapeNext.shape_arr[0][1]);return shapeNow;}function endGame() {window.clearInterval(auto);startbtn.disabled false;alert(游戏结束。你的得分score); context.clearRect(0, 0, context.width, context.height); drawCanvas();initContainer();drawShowtab();score 0;upscore0;}function clearRow(rowno) {for(var jrowno;j0;j--){for(var i0;iboxW;i) {clearRect(i,j);container[i][j] container[i][j-1];if(container[i][j] 1) drawRect(i,j);}}}function colneShapeArray(array) {var size array.length;var newArr new Array(size);for(var i0;isize;i) {newArr[i] new Array(2);newArr[i][0] array[i][0];newArr[i][1] array[i][1]; }return newArr;}function onPause(){if(pause){auto window.setInterval(shapeNow.move(0, 1), speed);$$(pause).innerHTML 暂停;pause false;} else {window.clearInterval(auto);$$(pause).innerHTML 回到游戏;pause true;}}function drawShowRect(pos) {var posX pos[0];var posY pos[1];showcxt.fillStyle green;showcxt.fillRect(cellSize*posXborder, cellSize*posYborder, cellSize-border*2, cellSize-border*2); }function clearShow() {showcxt.clearRect(0, 0, showtab.width, showtab.height); }function drawSample(type){clearShow();var sampleArray;switch(type) {case stone:sampleArray new Array([1,1], [2,1], [1,2], [2,2]);break;case stike_v:sampleArray new Array([0,1], [1,1], [2,1], [3,1]);break;case stike_h:sampleArray new Array([1,0], [1,1], [1,2], [1,3]);break; case lquard_v:sampleArray new Array([1,1], [2,1], [2,2], [3,2]);break;case lquard_h:sampleArray new Array([2,1], [1,2], [2,2], [1,3]);break;case rquard_v:sampleArray new Array([3,1], [2,1], [2,2], [1,2]);break;case rquard_h:sampleArray new Array([1,1], [1,2], [2,2], [2,3]);break;case triangle_up:sampleArray new Array([1,2], [2,2], [3,2], [2,1]);break;case triangle_left:sampleArray new Array([2,1], [2,2], [2,3], [1,2]);break;case triangle_down:sampleArray new Array([1,1], [2,1], [3,1], [2,2]);break;case triangle_right:sampleArray new Array([1,1], [1,2], [1,3], [2,2]);break;case lseven_up:sampleArray new Array([1,2], [2,2], [3,2], [3,1]);break;case lseven_left:sampleArray new Array([1,1], [2,1], [2,2], [2,3]);break;case lseven_down:sampleArray new Array([1,1], [2,1], [3,1], [1,2]);break;case lseven_right:sampleArray new Array([1,1], [1,2], [1,3], [2,3]);break;case rseven_up:sampleArray new Array([1,1], [1,2], [2,2], [3,2]);break;case rseven_left:sampleArray new Array([1,1], [2,1], [1,2], [1,3]);break;case rseven_down:sampleArray new Array([1,1], [2,1], [3,1], [3,2]);break;case rseven_right:sampleArray new Array([2,1], [2,2], [2,3], [1,3]);break; default: return;}for(var i0;isampleArray.length;i){ drawShowRect(sampleArray[i]);}}/script bodydiv stylewidth:100%; margin-left: auto;margin-right: auto; aligncenter div stylewidth:40%; float:left; div stylewidth:100%; margin-left: auto;margin-right: auto; aligncentercanvas stylewidth:30%; margin-left: auto;margin-right: auto; aligncenter idshowTab //divdiv stylewidth:100%; margin-left: auto;margin-right: auto; aligncenterlabel idscore得分:0/labelselect idleveloption value10初级/optionoption value7中级/optionoption value3高级/option/selectbutton idstartbtn onclickstartGame()开始游戏/buttonbutton idpause disabledtrue onclickonPause()暂停/button/div/div div stylewidth:60%;canvas idmyCanvas //div /div /body /html三压扁小鸟 【压扁小鸟】是一款敏捷类小游戏。玩家通过鼠标操作控制水管压扁小鸟不让小鸟通过即可。随着压死小鸟的数量增多上面的数字也会增加如果有小鸟通过了游戏就结束需要重新开始 运行效果 源码 1HTML html xmlnshttp://www.w3.org/1999/xhtml head meta http-equivContent-Type contenttext/html; charsetUTF-8 title压扁小鸟/title meta namedescription content你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗 压扁它们. meta namegenerator contentDzzOffice.com / meta nameauthor contentDzzOffice.com / meta propertyog:description content你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗 压扁它们. meta propertyog:type contentwebsite meta propertyog:title contentSquishy Bird meta propertyog:site_name contentSquishy Birds meta propertyog:image content./src/wav/fbthumb.jpg meta nameviewport contentuser-scalableno, initial-scale0.5, width610, height1024 link relimage_src href./src/wav/fbthumb.jpg /head body stylemargin: 0px; 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Sorry :(); } if (window.requestAnimationFrame) raf window.requestAnimationFrame; else if (window.mozRequestAnimationFrame) raf window.mozRequestAnimationFrame; else if (window.webkitRequestAnimationFrame) raf window.webkitRequestAnimationFrame;var game {}; game.ended false; game.div document.createElement(div); game.div.style.overflow hidden; game.div.style.position relative; game.div.style.width 100%; game.div.style.height 100%; document.body.appendChild(game.div);var resize function () {ww Math.ceil(window.innerWidth);hh Math.ceil(window.innerHeight);var fblikebox document.getElementById(fblikebox);var googbox document.getElementById(googbox);if (fblikebox) {if (hh 710) {fblikebox.style.right 178px;if (googbox) {googbox.style.bottom 5px;googbox.style.top auto;}} else {fblikebox.style.right 8px;if (googbox) {googbox.style.top 5px;googbox.style.bottom auto;}}}game.div.style.width wwpx;game.div.style.height hhpx;pipe_center (hh - 88)/2;game.canvas.width ww;game.canvas.height hh;game.ctx.fillStyle #71c5cf;game.ctx.fillRect(0, 0, ww, hh);ground.canvas.width ww;ground.canvas.height 88;ground.ctx.fillStyle #ddd894;ground.ctx.fillRect(0, 0, ww, 88);var gx 0;while (gx ww) {ground.ctx.drawImage(ground.bit, gx, 0);gx 48;}ground.canvas.style.left 0px;ground.canvas.style.top (hh - 88)px;logo.reposition();gameover.reposition();c2s.reposition();playagain.reposition();parody.div.style.left Math.round((ww - 800)/2)px;parody.div.style.top (hh - 28)px;var i 0;for (var xx -3; xx 3; xx) {for (var yy -3; yy 3; yy) {var div score.divs[i];i;div.style.left Math.round(xx (ww - 300)/2)px;div.style.top (yy 20)px;}}city.canvas.width ww;city.canvas.height 256;city.ctx.clearRect(0, 0, ww, 256);var gx 0;while (gx ww) {city.ctx.drawImage(city.bit, gx, 0);gx 300;}city.canvas.style.left 0px;city.canvas.style.top (hh - 256 - 88)px;trees.canvas.width ww;trees.canvas.height 216;trees.ctx.clearRect(0, 0, ww, 216);var gx 0;while (gx ww) {trees.ctx.drawImage(trees.bit, gx, 0);gx 300;}trees.canvas.style.left 0px;trees.canvas.style.top (hh - 216 - 88)px;pipe_x Math.floor(ww/2 - 148/2);pipe1.img.style.left pipe_xpx;pipe2.img.style.left pipe_xpx;for (var i bloods.length-1; i0; i--) {var blood bloods[i];repositionBlood(blood);}}var want_image_count 0; var loadGameImage function (n) {want_image_count;var o document.createElement(img);o.onload function () {want_image_count--;if ((want_image_count 0) (want_sound_count 0)) {gameLoaded();}}o.src n;return o; }var want_sound_count 0; var loadGameSound function (n, chc) {var o {};o.channels [];o.channel_pos 0;o.chc chc;o.play function () {var tm new Date().getTime();var sc this.channels.length;var got_good_sound false;var ch;for (var i sc; i0; i--) {this.channel_pos;if (this.channel_pos this.channels.length) {this.channel_pos 0;}var ch this.channels[this.channel_pos];got_good_sound true;break;}if (got_good_sound) {ch.sound.play();}}for (var i 0; ichc; i) {var ao document.createElement(audio);var sch {};sch.sound ao;sch.can_play true;o.channels.push(sch);ao.src n;ao.type audio/wav;document.body.appendChild(ao);}return o; }var bottom_pipe_gap 270; var pipe_gap bottom_pipe_gap; var pipe_center 500; var pipe_closing -1; var pipe_opening -1;var pipe_x;var game_loaded false; var gameLoaded function () {game.div.appendChild(game.canvas);game.div.appendChild(pipe1.img);game.div.appendChild(pipe2.img);game.div.appendChild(ground.canvas);game.div.appendChild(city.canvas);game.div.appendChild(trees.canvas);game.div.appendChild(logo.img);game.div.appendChild(gameover.img);document.body.appendChild(playagain.img);game.div.appendChild(c2s.img);game.div.appendChild(parody.div);for (var i score.divs.length-1; i0; i--) {game.div.appendChild(score.divs[i]);}game_loaded true;resize();raf(oef);oef();document.body.onmousedown function () {poundPipes();}document.body.onkeydown function (e) {if (e.keyCode 32) {poundPipes();}}}var poundPipes function () {if (game.ended) {return false;}if (!game.started) {fr 0;nbfr fnbfr 100;points 0;score.update();for (var i birds.length-1; i0; i--) {var bird birds[i];bird.canvas.width 1;bird.canvas.height 1;game.div.removeChild(bird.canvas);birds.splice(i, 1);}game.started true;logo.showing false;logo.hiding true;gameover.showing false;gameover.hiding true;c2s.showing false;c2s.hiding true;playagain.showing false;playagain.hiding true;parody.div.style.display none;points 0;score.update();}want_pound true;if (pipe_opening -1) {if (pipe_closing -1) {pipe_closing 0;want_pound false;pipeslide.play();return true;}}return false; }var want_pound false; var ww 768; var hh 920; var bird_images []; var angry_bird_images []; for (var i 1; i3; i) {var o {};var img loadGameImage(./src/wav/birdi.png);o.img img;bird_images.push(o);var o {};var img loadGameImage(./src/wav/angrybirdi.png);o.img img;angry_bird_images.push(o); } bird_images.push(bird_images[1]); angry_bird_images.push(angry_bird_images[1]); var flap loadGameSound(./src/wav/flap.wav, 5); var pipeslide loadGameSound(./src/wav/slide.wav, 3); var clang loadGameSound(./src/wav/clang.wav, 3);var coin1 loadGameSound(./src/wav/coin.wav, 3); var coin2 loadGameSound(./src/wav/coin2.wav, 3); var coin3 loadGameSound(./src/wav/coin3.wav, 3); var coin4 loadGameSound(./src/wav/coin4.wav, 3);var kick loadGameSound(./src/wav/kick.wav, 5); var kick2 loadGameSound(./src/wav/kick2.wav, 5); var kick3 loadGameSound(./src/wav/kick3.wav, 5); var kick4 loadGameSound(./src/wav/kick4.wav, 5); var kick5 loadGameSound(./src/wav/kick5.wav, 5);var kicks [kick, kick2, kick3, kick4, kick5];var squish1 loadGameSound(./src/wav/squish1.wav, 3); var squish2 loadGameSound(./src/wav/squish2.wav, 3); var squishes [squish1, squish2]; var clanging -1;game.canvas document.createElement(canvas); game.canvas.width ww; game.canvas.height hh; game.ctx game.canvas.getContext(2d); game.started false;game.ctx.fillStyle #71c5cf; game.ctx.fillRect(0, 0, ww, hh);var logo {}; logo.a -.2; logo.fr 0; logo.showing true; logo.hiding false; logo.img loadGameImage(./src/wav/logo.png); // 626 x 144 logo.img.style.position absolute; logo.img.style.opacity 0; logo.img.style.zIndex 42069; logo.reposition function () {logo.img.style.left Math.floor((ww-626)/2)px;logo.img.style.top Math.floor(Math.cos(logo.fr/9)*20 (hh - 144 - 88)/2)px; }var gameover {}; gameover.a -.2; gameover.fr 0; gameover.showing false; gameover.hiding true; gameover.img loadGameImage(./src/wav/gameover.png); // 626 x 144 gameover.img.style.position absolute; gameover.img.style.opacity 0; gameover.img.style.zIndex 42069; gameover.reposition function () {gameover.img.style.left Math.floor((ww-626)/2)px;gameover.img.style.top Math.floor(Math.cos(gameover.fr/32)*4 (hh - 200 - 144 - 88)/2)px; }var playagain {}; playagain.a -.2; playagain.fr 0; playagain.showing false; playagain.hiding true; playagain.img loadGameImage(./src/wav/playagain.png); playagain.img.style.border 0px; playagain.img.style.cursor pointer; playagain.img.border 0; playagain.img.style.position absolute; playagain.img.style.display none; playagain.img.style.opacity 0; playagain.img.style.zIndex 142068; playagain.reposition function () {playagain.img.style.left Math.floor((ww-252)/2)px;playagain.img.style.top Math.floor(Math.cos(playagain.fr/14)*5 (hh 320 71 - 88)/2)px; } playagain.img.onclick function () {game.ended false;poundPipes(); }var c2s {}; c2s.a -1; c2s.showing true; c2s.hiding false; c2s.img loadGameImage(./src/wav/clicktostart.png); c2s.img.style.position absolute; c2s.img.style.opacity 0; c2s.img.style.zIndex 42070; c2s.reposition function () {c2s.img.style.left Math.floor((ww-337)/2)px;c2s.img.style.top Math.floor((hh 250)/2)px; }var parody {}; parody.div document.createElement(div); parody.div.style.width 800px; parody.div.style.height 24px; parody.div.style.position absolute; parody.div.style.textAlign center; parody.div.style.fontFamily Verdana; parody.div.style.fontSize 12px; parody.div.style.zIndex 87654; parody.div.innerHTML 这不是 flappy bird只是个模仿;var points 0; var highscore 0;var score {}; score.divs []; for (var xx -3; xx 3; xx) {for (var yy -3; yy 3; yy) {var div document.createElement(div);score.divs.push(div);div.style.width 300px;div.style.height 50px;div.style.position absolute;div.style.textAlign center;div.style.fontFamily Verdana;div.style.fontWeight bold;div.style.fontSize 30px;div.style.color #000000;div.style.zIndex 88887;div.style[user-select] none;div.style[-webkit-user-select] none;div.style[-moz-user-select] none;div.style[-ms-user-select] none;div.style[-o-user-select] none;if (xx 0 yy 0) {div.style.color #FFFFFF;div.style.zIndex 88888;}div.innerHTML ;} } score.update function () {for (var i score.divs.length-1; i0; i--) {score.divs[i].innerHTML points;} }var ground {};ground.canvas document.createElement(canvas); ground.canvas.style.position absolute; ground.canvas.style.zIndex 31337; ground.ctx ground.canvas.getContext(2d); ground.bit loadGameImage(./src/wav/ground.png);var city {};city.canvas document.createElement(canvas); city.canvas.style.position absolute; city.canvas.style.zIndex 60; city.ctx city.canvas.getContext(2d); city.bit loadGameImage(./src/wav/city.png);var trees {};trees.canvas document.createElement(canvas); trees.canvas.style.position absolute; trees.canvas.style.zIndex 61; trees.ctx trees.canvas.getContext(2d); trees.bit loadGameImage(./src/wav/trees.png);var birds []; var dead_birds [];var newBird function () {var bird {};bird.cw 150;bird.ch 150;bird.ww 85;bird.hh 60;bird.xx -200 - Math.random()*360;bird.yy 0 - Math.random() * 280;bird.svx 3 Math.random()*2 Math.pow((100 - nbfr)/20, 2);bird.vx bird.svx;bird.vy -13 - Math.random()*13;bird.vr 0;bird.ar 0;bird.ang 0;bird.fr 0;bird.anger 0;bird.anger_fr 0;bird.dying false;bird.dead false;bird.invincible 0;bird.canvas document.createElement(canvas);game.div.appendChild(bird.canvas);bird.canvas.width bird.cw;bird.canvas.height bird.ch;bird.canvas.style.zIndex 69;bird.canvas.style.position absolute;bird.ctx bird.canvas.getContext(2d);birds.push(bird); }var blood_image loadGameImage(./src/wav/blood.png); var bloods []; var newBlood function () {var blood {};blood.ww 325*4;blood.hh 138*4;blood.fr 0;blood.canvas document.createElement(canvas);game.div.appendChild(blood.canvas);blood.canvas.width blood.ww;blood.canvas.height blood.hh;blood.canvas.style.zIndex 70;blood.canvas.style.position absolute;repositionBlood(blood);blood.ctx blood.canvas.getContext(2d);bloods.push(blood); }var repositionBlood function (blood) {blood.canvas.style.left (pipe_x 148/2 - (325*4/2))px;blood.canvas.style.top (pipe_center - 32)px; }var pipe1 {}; pipe1.img loadGameImage(./src/wav/pipe1.png); pipe1.img.width 148; pipe1.img.height 1664; pipe1.img.style.position absolute; pipe1.img.style.left 340px; pipe1.img.style.top 0px; pipe1.img.style.zIndex 420;var pipe2 {}; pipe2.img loadGameImage(./src/wav/pipe2.png); pipe2.img.width 148; pipe2.img.height 1664; pipe2.img.style.position absolute; pipe2.img.style.left 340px; pipe2.img.style.top 0px; pipe2.img.style.zIndex 420;var nbfr 100; var fnbfr 100; var fr 0; var ltm 0; var oef function () {if (game_loaded) {var ftm new Date().getTime();var tm;var tj 0;while (ltm ftm) {ltm 20;tj;if (tj 10) {ltm ftm;break;}if (game.started) {fr;if ((fr % fnbfr) 1) {newBird();if (nbfr 13) {nbfr (nbfr - 13)*.996 13;fnbfr Math.ceil(nbfr);}}}if (want_pound) {want_pound !poundPipes();}if (logo.showing) {logo.a .03;if (logo.a 1) {logo.a 1;logo.showing false;}logo.img.style.opacity logo.a;}if (logo.hiding) {logo.a - .1;if (logo.a 0) {logo.a 0;logo.hiding false;}logo.img.style.opacity logo.a;}if (logo.a 0) {logo.fr;logo.reposition();}if (logo.a .01) {if (!logo.visible) {logo.visible true;logo.img.style.display inline;}} else {if (logo.visible) {logo.visible false;logo.img.style.display none;}}if (gameover.showing) {gameover.a .03;if (gameover.a 1) {gameover.a 1;gameover.showing false;}gameover.img.style.opacity gameover.a;}if (gameover.hiding) {gameover.a - .1;if (gameover.a 0) {gameover.a 0;gameover.hiding false;}gameover.img.style.opacity gameover.a;}if (gameover.a 0) {gameover.fr;gameover.reposition();}if (gameover.a .01) {if (!gameover.visible) {gameover.visible true;gameover.img.style.display inline;}} else {if (gameover.visible) {gameover.visible false;gameover.img.style.display none;}}if (playagain.showing) {playagain.a .03;if (playagain.a 1) {playagain.a 1;playagain.showing false;}playagain.img.style.opacity playagain.a;}if (playagain.hiding) {playagain.a - .1;if (playagain.a 0) {playagain.a 0;playagain.hiding false;}playagain.img.style.opacity playagain.a;}if (playagain.a 0) {playagain.fr;playagain.reposition();}if (playagain.a .01) {if (!playagain.visible) {playagain.visible true;playagain.img.style.display inline;}} else {if (playagain.visible) {playagain.visible false;playagain.img.style.display none;}}if (c2s.showing) {c2s.a .03;if (c2s.a 1) {c2s.a 1;c2s.showing false;}c2s.img.style.opacity c2s.a;}if (c2s.hiding) {c2s.a - .1;if (c2s.a 0) {c2s.a 0;c2s.hiding false;}c2s.img.style.opacity c2s.a;}if (c2s.a .01) {if (!c2s.visible) {c2s.visible true;c2s.img.style.display inline;}} else {if (c2s.visible) {c2s.visible false;c2s.img.style.display none;}}if (clanging 0) {clanging--;pipe1.img.style.left (pipe_x Math.cos(fr*Math.PI)*3)px;pipe2.img.style.left (pipe_x Math.cos(fr*Math.PI)*3)px;}pipe1.img.style.top (pipe_center - 1664 - pipe_gap/2)px;pipe2.img.style.top (pipe_center pipe_gap/2)px;if (pipe_opening 0) {pipe_opening;if (pipe_opening 15) {pipe_opening -1;}}var kill_combo 0;var new_points 0;var kicked 0;if (pipe_closing 0) {pipe_gap - 50;if (pipe_gap -3) {pipe_gap -3;pipe_closing;if (pipe_closing 5) {pipe_closing -1;pipe_opening 0;}var wnb false;for (var i birds.length-1; i0; i--) {var bird birds[i];if (bird.invincible 0) {if (bird.dying) {if (bird.xx (pipe_x10)) {bird.invincible 5;bird.vx -10 - Math.random()*20 - bird.anger*8;bird.vy 0;bird.ar Math.random()*6 - 3;bird.dying false;kicks[Math.min(bird.anger, 4)].play();bird.anger;kicked;} else if (bird.xx (pipe_x 148 -10)) {bird.vx 10 Math.random()*20;bird.vy 0;bird.ar Math.random()*6 - 3;bird.dying false;bird.anger;} else {bird.dead true;wnb true;new_points 1 bird.anger;kill_combo;score.update();}}}}if (pipe_closing 1) {if (kill_combo 0) {if (kicked 0) {clang.play();clanging 12;}}}if (wnb) {newBlood();}}} else {pipe_gap (bottom_pipe_gap - pipe_gap) * .15;}if (new_points 0) {new_points * kill_combo;new_points Math.pow(new_points, 2);if (new_points 0) {} else if (new_points 1) {coin1.play();} else if (new_points 8) {coin2.play();} else if (new_points 50) {coin3.play();} else {coin4.play();}points new_points;score.update();}if (new_points 0) {squishes[Math.floor(Math.random()*squishes.length)].play();}for (var i bloods.length-1; i0; i--) {var blood bloods[i];var bctx blood.ctx;bctx.clearRect(0, 0, blood.ww, blood.hh);var tx Math.floor(blood.fr)%5;var ty (Math.floor(blood.fr) - tx)/5;bctx.drawImage(blood_image, tx*325, ty*138, 325, 138, 0, 0, 325*4, 138*4);blood.fr 1;if (blood.fr 30) {game.div.removeChild(blood.canvas);bloods.splice(i, 1);}}if (game.started) {for (var i birds.length-1; i0; i--) {var bird birds[i];var bctx bird.ctx;if (bird.invincible 0) {bird.invincible--;}bctx.save();bctx.clearRect(0, 0, bird.cw, bird.ch);bctx.translate(bird.cw/2, bird.ch/2);if (!bird.dying) {bird.vr bird.ar;bird.vr * .8;bird.ar * .95;var ang 0;if (bird.vy 11) ang Math.atan2(bird.vy, bird.vx) * Math.max(0, Math.min(1, .1 * (bird.vy - 11)));bctx.rotate(-.4 ang bird.vr);}bird.fr .4;bird.fr % bird_images.length;var bfr Math.floor(bird.fr);bctx.drawImage(bird_images[bfr].img, 0, 0, bird.ww, bird.hh, -bird.ww/2 10, -bird.hh/2, bird.ww, bird.hh);if (bird.anger 0) {bird.anger_fr bird.anger/8;bctx.globalAlpha .5 * (1 - Math.cos(bird.anger_fr)) * Math.min(1, bird.anger/3);bctx.drawImage(angry_bird_images[bfr].img, 0, 0, bird.ww, bird.hh, -bird.ww/2 10, -bird.hh/2, bird.ww, bird.hh);}bctx.restore();bird.canvas.style.left (bird.xx - bird.cw/2)px;bird.canvas.style.top (pipe_center bird.yy - bird.ch/2)px;if (bird.dying) {if (bird.stuck_side 1) {bird.yy pipe_gap/2 - 30;} else {bird.yy 30 - pipe_gap/2;}} else {if (bird.vx bird.svx) {bird.vx;if (bird.vx bird.svx) {bird.vx bird.svx;}} else if (bird.vx bird.svx) {bird.vx--;if (bird.vx bird.svx) {bird.vx bird.svx;}}bird.xx bird.vx bird.anger*1.5;bird.yy bird.vy;bird.vy .6;if (bird.yy (bottom_pipe_gap/2 - 40)) {bird.yy bottom_pipe_gap/2 - 41;bird.vy -8 - Math.random()*6;flap.play();}if (pipe_closing ! -1) {if (bird.xx (pipe_x-40)) {if (bird.xx (pipe_x 148 30)) {if (bird.invincible 0) {bird.dying true;if (bird.yy 0) {bird.stuck_side 1;} else {bird.stuck_side 2;}}}}} else {if (!bird.dying) {if (bird.xx (pipe_x-40)) {if (bird.xx (pipe_x 148 30)) {if (Math.abs(bird.yy) (pipe_gap/2 20)) {bird.vx -10 - Math.random()*20 - bird.anger*8;bird.vy 0;bird.ar Math.random()*6 - 3;kicks[Math.min(bird.anger, 4)].play();bird.anger;}}}}}}if (bird.xx (pipe_x 148 200)) {game.started false;game.ended true;gameover.hiding false;gameover.showing true;playagain.hiding false;playagain.showing true;if (points highscore) {highscore points;}}if (bird.dead || (bird.xx (ww 311))) {bird.canvas.width 1;bird.canvas.height 1;game.div.removeChild(bird.canvas);birds.splice(i, 1);}}}}}raf(oef); }window.onresize function () {resize(); }注意 上述代码为完整的游戏代码 前两个项目无图片素材代码直接运行即可第三个项目需要游戏素材 svx; } } else if (bird.vx bird.svx) { bird.vx–; if (bird.vx bird.svx) { bird.vx bird.svx; } } bird.xx bird.vx bird.anger*1.5; bird.yy bird.vy; bird.vy .6; if (bird.yy (bottom_pipe_gap/2 - 40)) { bird.yy bottom_pipe_gap/2 - 41; bird.vy -8 - Math.random()*6; flap.play(); } if (pipe_closing ! -1) { if (bird.xx (pipe_x-40)) { if (bird.xx (pipe_x 148 30)) { if (bird.invincible 0) { bird.dying true; if (bird.yy 0) { bird.stuck_side 1; } else { bird.stuck_side 2; } } }}} else {if (!bird.dying) {if (bird.xx (pipe_x-40)) {if (bird.xx (pipe_x 148 30)) {if (Math.abs(bird.yy) (pipe_gap/2 20)) {bird.vx -10 - Math.random()*20 - bird.anger*8;bird.vy 0;bird.ar Math.random()*6 - 3;kicks[Math.min(bird.anger, 4)].play();bird.anger;}}}}}}if (bird.xx (pipe_x 148 200)) {game.started false;game.ended true;gameover.hiding false;gameover.showing true;playagain.hiding false;playagain.showing true;if (points highscore) {highscore points;}}if (bird.dead || (bird.xx (ww 311))) {bird.canvas.width 1;bird.canvas.height 1;game.div.removeChild(bird.canvas);birds.splice(i, 1);} }} } } raf(oef); } window.onresize function () { resize(); } *注意*上述代码为完整的游戏代码前两个项目无图片素材代码直接运行即可第三个项目需要游戏素材素材获取关注私信即可
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