苏州网站建设介绍,河南卓越建设工程有限公司网站,广州网站设计费用,产品推广图片1.Unity Prefab Apply All 设置快捷键#xff0c;修改预设体之后快捷键应用 打包会出问题#xff1a;The type or namespace name ‘EditorWindow‘ could not be found EditorWindow类无法打包出EXE 添加unity关键字定义如下文所示#xff1a; #if UNITY_EDITOR using Uni…1.Unity Prefab Apply All 设置快捷键修改预设体之后快捷键应用 打包会出问题The type or namespace name ‘EditorWindow‘ could not be found EditorWindow类无法打包出EXE 添加unity关键字定义如下文所示 #if UNITY_EDITOR using UnityEditor; ... ... ... #endif 2. Unity 的自定义快捷键 菜单栏 Edit-Shortcuts 上面的如果不想下插件 using UnityEditor;
using UnityEngine;
namespace Tim
{public class TimShortCuts : MonoBehaviour{[MenuItem(Tools/Reset Transform r)]static void ResetTransform(){GameObject[] selection Selection.gameObjects;if (selection.Length 1) return;Undo.RegisterCompleteObjectUndo(selection, Zero Position);foreach (GameObject go in selection){InternalZeroPosition(go);InternalZeroRotation(go);InternalZeroScale(go);}}private static void InternalZeroPosition(GameObject go){go.transform.localPosition Vector3.zero;}private static void InternalZeroRotation(GameObject go){go.transform.localRotation Quaternion.Euler(Vector3.zero);}private static void InternalZeroScale(GameObject go){go.transform.localScale Vector3.one;}[MenuItem(Tools/Apply changes to Prefab a)]static void SaveChangesToPrefab(){GameObject[] selection Selection.gameObjects;if (selection.Length 1) return;Undo.RegisterCompleteObjectUndo(selection, Apply Prefab);foreach (GameObject go in selection){if (PrefabUtility.GetPrefabType(go) PrefabType.PrefabInstance){PrefabUtility.ReplacePrefab(go, PrefabUtility.GetPrefabParent(go));PrefabUtility.RevertPrefabInstance(go);}}}}
}