周口市住房和城市建设局网站,wordpress表单防止,荣誉章标志做网站,云优化seo软件1、内部创建几何体导出编辑能力
1#xff09;支持内部创建的面、正方体、球体
内部创建物体时#xff0c;如果是三维物体#xff0c;要创建集合形状geometry#xff0c;和对应的材质material。再一起创建一个三维物体。 // 存储创建的几何体列表const geometries [];cre…1、内部创建几何体导出编辑能力
1支持内部创建的面、正方体、球体
内部创建物体时如果是三维物体要创建集合形状geometry和对应的材质material。再一起创建一个三维物体。 // 存储创建的几何体列表const geometries [];createPlane()createCube()createSphere()addGUIForGeometry(geometries)// 几何体创建函数function createPlane() {const geometry new THREE.PlaneGeometry(1,1);const material new THREE.MeshBasicMaterial({color:0xffff00, side:THREE.DoubleSide})const plane new THREE.Mesh(geometry, material)plane.name Plane;plane.position.set(-1, -1, -1)scene.add(plane)geometries.push(plane)return plane;}// 创建正方体function createCube() {const geometry new THREE.BoxGeometry(1, 1, 1 );const material new THREE.MeshBasicMaterial( {color: 0x00ff00} );const cube new THREE.Mesh( geometry, material );cube.name Cube;scene.add( cube );geometries.push(cube);return cube;}// 创建球体function createSphere() {const geometry new THREE.SphereGeometry( 1, 32, 32 );const material new THREE.MeshBasicMaterial( {color: 0x0000ff} );const sphere new THREE.Mesh( geometry, material );sphere.name Sphere;sphere.position.set(2,2,2)scene.add( sphere );geometries.push(sphere);return sphere;}
2支持几何体的位置、角度、比例调整
通过GUI控制器调整创建物体的位置、角度、放大比例信息。 // GUI控制器function addGUIForGeometry(geometryArr) {const gui new GUI();gui.add({x:0}, x, -10, 10).name(Position X).onChange((value){for (let element of geometryArr) {console.log(element.position)element.position.set(value, element.position.y, element.position.z)}animate()});gui.add({scale:1}, scale, 0.1, 10).name(Scale).onChange((value){for (let element of geometryArr) {element.scale.set(value, value, value)}animate()});gui.add({rotateX:0}, rotateX, -Math.PI, Math.PI).name(Rotate X).onChange((value){for (let element of geometryArr) {element.rotation.set(value, element.rotation.y, element.rotation.z)}animate()})gui.open();}
3支持几何体批量导出、重新导入
将3D物体的位置、形状、角度、放大序列化到json文件支持导出。
导入时根据物体的类型分别创建3D模型 // 导入几何体function importGeometries() {const input document.createElement(input);input.type file;input.accept .json;input.addEventListener(change, (event) {const file event.target.files[0];if (file) {const reader new FileReader();reader.onload (e) {const geometriesData JSON.parse(e.target.result);geometriesData.forEach(data {let geometry;let material;switch (data.type) {case Mesh:switch (data.name) {case Plane:geometry new THREE.PlaneGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0xffff00, side: THREE.DoubleSide });break;case Cube:geometry new THREE.BoxGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0x00ff00 });break;case Sphere:geometry new THREE.SphereGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0x0000ff });break;}const mesh new THREE.Mesh(geometry, material);mesh.name data.name;mesh.position.fromArray(data.position);mesh.rotation.fromArray(data.rotation);mesh.scale.fromArray(data.scale);scene.add(mesh);geometries.push(mesh);break;}});};reader.readAsText(file);}});input.click();}
2、整体代码
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headmeta charsetUTF-8meta nameviewport contentwidthdevice-width, initial-scale1.0titleThree.js 几何体操作示例/titlestylebody { margin: 0; overflow: hidden; }#camera-info {position: absolute;top: 10px;left: 10px;background-color: rgba(0, 0, 0, 0.5);color: white;padding: 10px;font-family: Arial, sans-serif;}/style
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div idcamera-info/div
script typeimportmap{imports: {three: ./three.js-master/build/three.module.js,three/addons/: ./three.js-master/examples/jsm/}}
/script
script typemoduleimport * as THREE from threeimport { OrbitControls } from three/addons/controls/OrbitControls.js;import { GUI } from three/addons/libs/lil-gui.module.min.js;// 1) 创建画布const scene new THREE.Scene();scene.background new THREE.Color( 0xa0a0a0 );const renderer new THREE.WebGLRenderer();renderer.setSize(window.innerWidth, window.innerHeight);document.body.appendChild(renderer.domElement);// 2) 设置 camera 位置朝向角度const camera new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);camera.position.set(0, 0, 20); // 设置相机位置camera.lookAt(scene.position); // 让相机朝向场景中心// 设置控制轨道const controls new OrbitControls( camera, renderer.domElement );controls.target.set( 0, 0.1, 0 );controls.update();controls.minDistance 0.5;controls.maxDistance 1000;controls.maxPolarAngle 0.5 * Math.PI;// 5) 支持动态显示摄像头位置、角度、缩放信息const cameraInfo document.getElementById(camera-info);function updateCameraInfo() {cameraInfo.innerHTML 摄像头信息br位置: (${camera.position.x.toFixed(2)}, ${camera.position.y.toFixed(2)}, ${camera.position.z.toFixed(2)})br角度: (${camera.rotation.x.toFixed(2)}, ${camera.rotation.y.toFixed(2)}, ${camera.rotation.z.toFixed(2)})br缩放: ${camera.zoom.toFixed(2)};}updateCameraInfo();// 渲染循环function animate() {requestAnimationFrame(animate);updateCameraInfo();renderer.render(scene, camera);}animate();// 存储创建的几何体列表const geometries [];createPlane()createCube()createSphere()addGUIForGeometry(geometries)// 几何体创建函数function createPlane() {const geometry new THREE.PlaneGeometry(1,1);const material new THREE.MeshBasicMaterial({color:0xffff00, side:THREE.DoubleSide})const plane new THREE.Mesh(geometry, material)plane.name Plane;plane.position.set(-1, -1, -1)scene.add(plane)geometries.push(plane)return plane;}// 创建正方体function createCube() {const geometry new THREE.BoxGeometry(1, 1, 1 );const material new THREE.MeshBasicMaterial( {color: 0x00ff00} );const cube new THREE.Mesh( geometry, material );cube.name Cube;scene.add( cube );geometries.push(cube);return cube;}// 创建球体function createSphere() {const geometry new THREE.SphereGeometry( 1, 32, 32 );const material new THREE.MeshBasicMaterial( {color: 0x0000ff} );const sphere new THREE.Mesh( geometry, material );sphere.name Sphere;sphere.position.set(2,2,2)scene.add( sphere );geometries.push(sphere);return sphere;}// GUI控制器function addGUIForGeometry(geometryArr) {const gui new GUI();gui.add({x:0}, x, -10, 10).name(Position X).onChange((value){for (let element of geometryArr) {console.log(element.position)element.position.set(value, element.position.y, element.position.z)}animate()});gui.add({scale:1}, scale, 0.1, 10).name(Scale).onChange((value){for (let element of geometryArr) {element.scale.set(value, value, value)}animate()});gui.add({rotateX:0}, rotateX, -Math.PI, Math.PI).name(Rotate X).onChange((value){for (let element of geometryArr) {element.rotation.set(value, element.rotation.y, element.rotation.z)}animate()})gui.open();}function handleKeyDown(event) {switch (event.key) {case e:exportToJSON(geometries)break;case r:clearGeometries(geometries)break;case i:importGeometries(geometries)break;}}document.addEventListener(keydown, handleKeyDown);function exportToJSON(geometryList) {const geometriesData geometryList.map(geometry {return {name: geometry.name,position: geometry.position.toArray(),rotation: geometry.rotation.toArray(),scale: geometry.scale.toArray(),// 根据几何体类型添加更多特定信息type: geometry.type,geometryData: geometry.geometry.toJSON()};});const blob new Blob([JSON.stringify(geometriesData)], { type: application/json });const url URL.createObjectURL(blob);const a document.createElement(a);a.href url;a.download geometries.json;document.body.appendChild(a);a.click();document.body.removeChild(a);URL.revokeObjectURL(url);}// 清除几何体function clearGeometries(geoArr) {geometries.forEach(geometry scene.remove(geometry));geometries.length 0;}// 导入几何体function importGeometries() {const input document.createElement(input);input.type file;input.accept .json;input.addEventListener(change, (event) {const file event.target.files[0];if (file) {const reader new FileReader();reader.onload (e) {const geometriesData JSON.parse(e.target.result);geometriesData.forEach(data {let geometry;let material;switch (data.type) {case Mesh:switch (data.name) {case Plane:geometry new THREE.PlaneGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0xffff00, side: THREE.DoubleSide });break;case Cube:geometry new THREE.BoxGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0x00ff00 });break;case Sphere:geometry new THREE.SphereGeometry(data.geometryData.vertices, data.geometryData.indices);material new THREE.MeshBasicMaterial({ color: 0x0000ff });break;}const mesh new THREE.Mesh(geometry, material);mesh.name data.name;mesh.position.fromArray(data.position);mesh.rotation.fromArray(data.rotation);mesh.scale.fromArray(data.scale);scene.add(mesh);geometries.push(mesh);break;}});};reader.readAsText(file);}});input.click();}
/script
/body
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