哈尔滨建站费用,网页设计企业网站素材库,wordpress 木马 查,wordpress邮件模板说明以该命令行模式启动游戏的前提下的两个问题#xff1a;
1.WITH_EDITOR中的代码会被编译
2.由于没有在编辑器中(即没有打开虚幻编辑器)#xff0c;所以GIsEditor为false WITH_EDITOR和WITH_EDITORONLY_DATA的区别
在论坛中找到的答案#xff1a;
WITH_EDITORONLY_DAT…
说明以该命令行模式启动游戏的前提下的两个问题
1.WITH_EDITOR中的代码会被编译
2.由于没有在编辑器中(即没有打开虚幻编辑器)所以GIsEditor为false WITH_EDITOR和WITH_EDITORONLY_DATA的区别
在论坛中找到的答案
WITH_EDITORONLY_DATA in headers for wrapping reflected members.
WITH_EDITOR in CPP files for code.. Has nothing to do with reflection.
意思就是
头文件中使用WITH_EDITORONLY_DATA包装反射的成员。
在CPP文件的代码中使用WITH_EDITOR与反射无关。 callineditor .hUFUNCTION(CallInEditor, Category Sky Creator|General)void SetEditorTimeOfDay(float NewValue);UFUNCTION(CallInEditor, Category Sky Creator|General)void SetEditorWeatherPreset(USkyCreatorWeatherPreset* NewValue);UFUNCTION(CallInEditor, Category Sky Creator|General)void SetEditorWeatherSettings(FSkyCreatorWeatherSettings NewValue);.cpp#define SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(MemberType, MemberName) void ASkyCreator::Set##MemberName(MemberType NewValue)\
{\if (MemberName ! NewValue)\{\MemberName NewValue;\UpdateSettings();\}\
}\SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, EditorTimeOfDay);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION_ANDUPDATE(USkyCreatorWeatherPreset*, EditorWeatherPreset);SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunriseTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunsetTime);
SKYCREATOR_DECLARE_SEQUENCER_SETFUNCTION(float, SunDawnOffsetTim //ue 5.2
namespace EWorldType
{enum Type{/** An untyped world, in most cases this will be the vestigial worlds of streamed in sub-levels */None,/** The game world */Game,/** A world being edited in the editor */Editor,/** A Play In Editor world */PIE,/** A preview world for an editor tool */EditorPreview,/** A preview world for a game */GamePreview,/** A minimal RPC world for a game */GameRPC,/** An editor world that was loaded but not currently being edited in the level editor */Inactive};
}