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返回链接 网站惩罚检查 错误检查,南宁网,深圳做小程序的公司排名,东莞建筑公司文章目录 SKCanvas方法DrawUrlAnnotation 绘制URL注释DrawVertices 按顶点绘制Flush 立即绘制QuickReject 判断区域是否在裁切区域之外ResetMatrix重置矩阵Restore、RestoreToCountRotateDegrees按角度旋转画布RotateRadians按弧度旋转画布SaveLayer保存并新建图层Scale 缩放画… 文章目录 SKCanvas方法DrawUrlAnnotation 绘制URL注释DrawVertices 按顶点绘制Flush 立即绘制QuickReject 判断区域是否在裁切区域之外ResetMatrix重置矩阵Restore、RestoreToCountRotateDegrees按角度旋转画布RotateRadians按弧度旋转画布SaveLayer保存并新建图层Scale 缩放画布SetMatrix 设置矩阵Skew 倾斜Translate 平移 SKCanvas方法 DrawUrlAnnotation 绘制URL注释 public void DrawUrlAnnotation (SkiaSharp.SKRect rect, SkiaSharp.SKData value); public SkiaSharp.SKData DrawUrlAnnotation (SkiaSharp.SKRect rect, string value);创建一个矩形区域为为可点击的URL注释。在不支持的后端此语句将被忽略 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var stream File.OpenWrite(Images\test.pdf)) using (var doc SKDocument.CreatePdf(stream, 72)) using (var pdfCanvas doc.BeginPage(600, 600)) using (var paint new SKPaint()) {paint.TextSize 18;paint.Color SKColors.LightGreen;paint.IsStroke true;var text $https://www.csdn.net/;pdfCanvas.DrawText(text, 20, 200, paint);var bbox new SKRect();paint.MeasureText(text, ref bbox);pdfCanvas.Translate(20, 200);pdfCanvas.DrawRect(bbox,paint);pdfCanvas.DrawUrlAnnotation(bbox, text);doc.EndPage();doc.Close(); }绘制文本网址测量文本的区域绘制区域矩形并生成URL注释 DrawVertices 按顶点绘制 public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, ushort[] indices, SkiaSharp.SKPaint paint); public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, SkiaSharp.SKBlendMode mode, ushort[] indices, SkiaSharp.SKPaint paint); public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKPoint[] texs, SkiaSharp.SKColor[] colors, SkiaSharp.SKPaint paint); public void DrawVertices (SkiaSharp.SKVertexMode vmode, SkiaSharp.SKPoint[] vertices, SkiaSharp.SKColor[] colors, SkiaSharp.SKPaint paint);通过顶点来定义几何形状可以控制每个顶点的颜色和纹理坐标。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);// 定义顶点位置 var vertices new SKPoint[] {new SKPoint(100, 100),new SKPoint(200, 80),new SKPoint(150, 200),new SKPoint(300, 100),new SKPoint(400, 60),new SKPoint(350, 200) };// 定义每个顶点的颜色 var colors new SKColor[] {new SKColor(255,0,0,128),new SKColor(255,255,0,128),new SKColor(255,255,255,128),new SKColor(0,255,0,128),new SKColor(0,255,255,128),new SKColor(0,0,255,128) };// 创建 SKPaint 对象 using (var paint new SKPaint()) {var modesEnum.GetValues(typeof(SKVertexMode)) as SKVertexMode[];paint.TextSize 18;paint.IsAntialias true;foreach (var per in modes){paint.StrokeWidth 1;canvas.DrawVertices(per, vertices, colors, paint);canvas.DrawText($SKVertexMode:{per}, 450, 150, paint);paint.StrokeWidth 5;paint.StrokeCap SKStrokeCap.Round;canvas.DrawPoints(SKPointMode.Points, vertices, paint);for(int i 0; i vertices.Length; i){var ptvertices[i];canvas.DrawText(${i}, pt, paint);}canvas.Translate(0, 200);} }定义6个顶点、6个颜色分别用三种方式绘制。 Triangles: 将每三个顶点作为一个独立的三角形来绘制。TriangleStrip: 将顶点组合作为一个三角形条带绘制每相邻的三个顶点组成一个三角形。TriangleFan: 将顶点组合作为一个三角形扇绘制第一个顶点作为扇的中心点后续顶点与这个中心点以及前一个顶点一起构成一个三角形。 Flush 立即绘制 public void Flush ();用于将所有挂起的绘制命令立即提交到目标设备。 确保绘制完成在复杂的绘制操作之后调用 Flush 可以确保所有操作都已提交并完成。减少延迟在需要即时反馈或减少绘制延迟的情况下调用 Flush 可以让绘制结果立即生效。同步绘制在与其他绘制或图形系统交互时Flush 可以确保 SkiaSharp 的绘制操作已完成以便其他系统可以访问最新的绘制结果。 QuickReject 判断区域是否在裁切区域之外 public bool QuickReject (SkiaSharp.SKPath path); public bool QuickReject (SkiaSharp.SKRect rect);快速判断指定的路径或矩形在当前矩阵变换后是否完全位于当前裁切区域之外。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var paint new SKPaint()) {var rectA new SKRect(50, 50, 250, 150);var rectB new SKRect(450, 50, 650, 150);paint.IsStroke true;paint.StrokeWidth 10;if (!canvas.QuickReject(rectA)){canvas.DrawRect(rectA, paint);}if (!canvas.QuickReject(rectB)){canvas.DrawRect(rectB, paint);}canvas.ClipRect(new SKRect(400, 0, 800, 800)); paint.StrokeWidth 1;paint.Color SKColors.Red;if (!canvas.QuickReject(rectA)){canvas.DrawRect(rectA, paint);}if (!canvas.QuickReject(rectB)){canvas.DrawRect(rectB, paint);} }1.定义两个矩形判断是否在裁切区域之外可能在区域之内则绘制 2.重新定义裁切区域判断原来的两个矩形是否在裁切区域之外绘制在裁切区域之内的矩形。 ResetMatrix重置矩阵 public void ResetMatrix ();重置矩阵。 Restore、RestoreToCount public void Restore (); public void RestoreToCount (int count);恢复画布到上一或指定状态。 示例见下图。 RotateDegrees按角度旋转画布 public void RotateDegrees (float degrees); public void RotateDegrees (float degrees, float px, float py);绕原点或指定点旋转一个角度正顺时针负逆时针 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var paint new SKPaint()) {var index 1;paint.TextSize 18;paint.Color SKColors.Red;paint.IsAntialias true;paint.IsStroke true;var dstX 300;var dstY 100;canvas.DrawLine(0, 0, dstX, dstY, paint);canvas.DrawText(${index} Before RotateDegrees, dstX, dstY, paint);canvas.Save();paint.Color SKColors.Blue;canvas.RotateDegrees(30);index;canvas.DrawLine(0, 0, dstX, dstY, paint);canvas.DrawText(${index} After RotateDegrees(30), dstX, dstY, paint);canvas.Restore();paint.Color SKColors.Red;var centerPt new SKPoint(300, 400);var rect new SKRect(centerPt.X - 100, centerPt.Y - 50, centerPt.X 100, centerPt.Y 50);canvas.DrawRect(rect, paint);index;canvas.DrawText($Rect{index} Before RotateDegrees, centerPt,paint);var saveCount canvas.SaveCount;canvas.Save();paint.Color SKColors.Blue;canvas.RotateDegrees(-30, centerPt.X, centerPt.Y);canvas.DrawRect(rect, paint);index;canvas.DrawText($Rect{index} Before RotateDegrees(-30,{centerPt.X},{centerPt.Y}, centerPt, paint);index;canvas.DrawText(${index} SaveCount:{canvas.SaveCount}, 400, 500, paint);canvas.RestoreToCount(saveCount);paint.Color SKColors.Red;index;canvas.DrawText(${index} SaveCount:{canvas.SaveCount}, 400, 500, paint); }1.从原点画一条线段 2.旋转画布后再画一条相同的线段 3.恢复画布状态 4.在指定点绘制一个矩形 5.画布线指定点旋转后再绘制一个矩形 RotateRadians按弧度旋转画布 public void RotateRadians (float radians, float px, float py); public void RotateRadians (float radians);绕原点或指定按弧度旋转。是不是有点多余了弧度和角度提供一个就可以了吧 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var paint new SKPaint()) {var index 1;paint.TextSize 18;paint.Color SKColors.Red;paint.IsAntialias true;paint.IsStroke true;var dstX 300;var dstY 100;canvas.DrawLine(0, 0, dstX, dstY, paint);canvas.DrawText(${index} Before RotateRadians, dstX, dstY, paint);canvas.Save();paint.Color SKColors.Blue;canvas.RotateRadians((float)(Math.PI/6));index;canvas.DrawLine(0, 0, dstX, dstY, paint);canvas.DrawText(${index} After RotateRadians(Math.PI/6), dstX, dstY, paint);canvas.Restore();paint.Color SKColors.Red;var centerPt new SKPoint(300, 400);var rect new SKRect(centerPt.X - 100, centerPt.Y - 50, centerPt.X 100, centerPt.Y 50);canvas.DrawRect(rect, paint);index;canvas.DrawText($Rect{index} Before RotateRadians, centerPt, paint);var saveCount canvas.SaveCount;canvas.Save();paint.Color SKColors.Blue;canvas.RotateRadians(-(float)(Math.PI / 6), centerPt.X, centerPt.Y);canvas.DrawRect(rect, paint);index;canvas.DrawText($Rect{index} After RotateRadians(-(Math.PI / 6),{centerPt.X},{centerPt.Y}), centerPt, paint); }SaveLayer保存并新建图层 public int SaveLayer (); public int SaveLayer (SkiaSharp.SKPaint paint); public int SaveLayer (SkiaSharp.SKRect limit, SkiaSharp.SKPaint paint);用于将当前的绘图状态保存到栈中并创建一个新的图层layer。在新的图层上进行的所有绘制操作都会被暂时保存在这个图层上而不是直接绘制在画布上。 临时绘制在图层上进行临时绘制操作然后再将图层合并回主画布。这对于需要多次更新和合成的复杂绘制操作非常有用。混合模式使用特定的混合模式或透明度进行绘制。图层上的所有绘制操作都可以以特定的混合模式或透明度应用到主画布上。效果应用在图层上应用滤镜或效果然后将图层合并回主画布。这样可以避免在主画布上直接应用效果保留原始绘图的灵活性。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var paint new SKPaint()) {paint.Color SKColors.Red.WithAlpha(128);canvas.DrawCircle(200, 200, 100, paint);using(var paintBnew SKPaint()){paintB.Color SKColors.Blue.WithAlpha(128);canvas.SaveLayer(new SKRect(280,120,470,280),paintB);canvas.DrawCircle(375,200,100, paintB);canvas.Restore();canvas.DrawCircle(288, 300, 100, paint);} }Scale 缩放画布 public void Scale (SkiaSharp.SKPoint size); public void Scale (float s); public void Scale (float sx, float sy); public void Scale (float sx, float sy, float px, float py);指定水平、垂直和缩放点后对画布进行缩放。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White);using (var paint new SKPaint()) {paint.IsStroke true;paint.StrokeWidth 5;paint.Color SKColors.Red.WithAlpha(128);canvas.DrawCircle(100, 100, 50, paint);canvas.Save();canvas.Scale(3F);paint.Color SKColors.Blue.WithAlpha(128);canvas.DrawCircle(100, 100, 50, paint);canvas.Restore();canvas.Save();canvas.Scale(2F, 2F, 100, 100);paint.Color SKColors.Green.WithAlpha(128);canvas.DrawCircle(100, 100, 50, paint); }绘制一个圆将画布按原点放大3倍后再次绘制圆将画布按原始圆心放大2倍后再次绘制圆。 SetMatrix 设置矩阵 public void SetMatrix (SkiaSharp.SKMatrix matrix);设置画布矩阵。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White); using (var paint new SKPaint()) {paint.IsStroke true;paint.StrokeWidth 2;paint.TextSize 18;paint.Color SKColors.Red;paint.Typeface SKTypeface.FromFamilyName(宋体);paint.TextAlign SKTextAlign.Center;for (int degree 0; degree 330; degree 30){//绕中心旋转30var matrix SKMatrix.CreateRotationDegrees(degree, info.Width / 2F, info.Height / 2F);canvas.SetMatrix(matrix);var centerPt new SKPoint(info.Width / 2F 200, info.Height / 2F);canvas.DrawCircle(centerPt, 50, paint);canvas.DrawText(${degree}°, centerPt, paint);}} 1.通过设置画布的矩阵绕中心点每30度画一个圆 Skew 倾斜 public void Skew (SkiaSharp.SKPoint skew); public void Skew (float sx, float sy);设置水平与垂直倾斜。 var canvas e.Surface.Canvas; var info e.Info; canvas.Clear(SKColors.White); using (var paint new SKPaint()) {paint.IsStroke true;paint.IsAntialias true;paint.StrokeWidth 1;paint.TextSize 36;var centerPt new SKPoint(info.Width / 2F, info.Height / 2F);var lineLen 200F;paint.Color SKColors.Red;var degree 30F;//canvas.DrawArc(new SKRect(centerPt.X - lineLen, centerPt.Y - lineLen, centerPt.X lineLen, centerPt.Y lineLen), 270 - degree, degree, true, paint);canvas.DrawArc(new SKRect(centerPt.X - 50, centerPt.Y - 50, centerPt.X 50, centerPt.Y 50), 270 - degree, degree, true, paint);var radian degree * Math.PI / 180;float sin (float)Math.Sin(radian);float cos (float)Math.Cos(radian);float dstX centerPt.X lineLen * cos;float dstY centerPt.Y lineLen * sin;//注意原点移至中心canvas.Translate(centerPt.X, centerPt.Y);// 应用倾斜变换 (例如X 轴倾斜 30 度Y 轴倾斜 0 度)float skewX (float)Math.Tan(degree * Math.PI / 180); // 将角度转换为弧度float skewY 0;canvas.Skew(skewX, skewY);paint.Color SKColors.Blue;canvas.DrawRect(SKRect.Create(200, 200), paint);canvas.DrawText($SkewX {degree}°, 0, 0, paint);//倾斜后的坐标//xxy*skewX//yyx*skewY }1.在画布中心绘制一个倾斜30度的文本 注意倾斜角度的不同文本的倾斜方向不同。 正文本向左倾斜。 负文本向右倾斜。 Translate 平移 public void Translate (SkiaSharp.SKPoint point); public void Translate (float dx, float dy);将画布原点进行水平和垂直平移。 [System.ComponentModel.Description(SKCanvas.Translate平移)] public void OnPaintSurface14_10(object sender, SkiaSharp.Views.Desktop.SKPaintGLSurfaceEventArgs e) {var canvas e.Surface.Canvas;var info e.Info;infoWidth info.Width;infoHeight info.Height;canvas.Clear(SKColors.White);using (var paint new SKPaint()){paint.IsStroke true;paint.IsAntialias true;paint.StrokeWidth 1;paint.Color SKColors.Green;var radius 50;if (timer null){timer new System.Windows.Forms.Timer();timer.Interval 1000 / 24;timer.Tick (o, t) {TranslateX xStep;if (TranslateX infoWidth - radius){xStep -xStep;TranslateX infoWidth - radius;}else if (TranslateX radius){xStep -xStep;TranslateX radius;}TranslateY yStep;if (TranslateY infoHeight - radius){yStep -yStep;TranslateY infoHeight - radius;}else if (TranslateY radius){yStep -yStep;TranslateY radius;}this.TNTechImageBox.Invalidate();};timer.Start();}canvas.Translate(TranslateX, TranslateY);canvas.DrawCircle(0,0, radius, paint);} } float infoWidth 0; float infoHeight 0; float TranslateX 100; float TranslateY 100; float xStep 5; float yStep 5;使用平移绘制一个圆看上去遇到画布四周时进行反弹。
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